Terrain production, brought into focus

Create Terrain.
Not Workflow.

Create terrain in 2D. See it live in 3D - without leaving your workflow.

Download TerraLab Studio for Windows

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Explore TerraLab In active development

Terrain visual-development render · TerraLab Studio

01 / Materials

Build readable terrain from the ground up. Materials, masks, and texture painting stay close to the geometry they shape.

Photorealistic Dirt terrain material sphere.
Dirt
Photorealistic Grass terrain material sphere.
Grass
Photorealistic Rock terrain material sphere.
Rock
Photorealistic Sand terrain material sphere.
Sand

02 / Studio

One workspace for the whole terrain. Link Texture Studio layers to terrain materials and see your changes update live in 3D.

TerraLab Studio showing a textured terrain in the 3D view beside its 2D texture view, with terrain material layers and brush settings visible.
Terrain Materials workspace · synchronized 3D and 2D texture views

03 / Workflow

01 / Start

Import terrain

Bring in a Heightmap and establish the terrain foundation.

02 / Author

Build your layers

Paint, mask, select, and refine the texture layers that shape the surface.

03 / Connect

See it live in 3D

Link texture and mask layers to Terrain Materials and watch the terrain update.

04 / Export

Export for your pipeline

Prepare project work and terrain outputs for the tools and workflows that come next.

File support

  • Heightmaps
  • TerraLab projects
  • Terrain-ready assets

Development status

TerraLab Studio is
being built in the open.

The foundation is taking shape now. This first public page will evolve alongside the product as interface imagery, material studies, and release details become ready.

Active development